PAX Aus: Putting some BATTLECRY on the Barbie

G’day everyone, we have exciting news for Bethesda fans Down Under! This year we will be participating in PAX Aus for the first time — bringing BATTLECRY, our Austin-flavored multiplayer action game from the dev team at BattleCry Studios.

Alongside being able to play the game on the show floor, members of team — Executive Producer Rich Vogel, Design Director Lucas Davis, Senior Systems Designer Mark Tucker, and Community Manager Shahin Kanafchian — will take the stage for a panel entitled ‘BATTLECRY: Welcome to the WarZone’ on Saturday, November 1st at 2 pm local time. They’ll be on stage to discuss the ins and outs of their new game and look forward to debating the world’s best BBQ. And with tech/gaming guru Rae Johnston presiding over the panel as moderator, it’s sure to be entertaining.

In addition to BATTLECRY’s presence, you won’t want to miss Pete Hines’ “storytime keynote” address opening the show. Pete, Rich Vogel, and Lucas Davis will also be sitting on other PAX Aus panels throughout the weekend. More details to come!

PAX AUS runs from October 31st thru November 2nd.  For more information on PAX Aus, visit the event website and be on the lookout for new updates on Bethesda Blog, as well as our BATTLECRY Facebook and Twitter accounts.

Friday Fanart: Looking from the Outsider In

Silence by DeviantArtist, GreenDelle

As the weather gets cooler and the convention season dies down, we look to those with crafty hands to create works of art during the colder months. This week we’re showing off artwork we’ve seen from Fallout New Vegas, The Evil Within, and Dishonored.

If you’ve got anything, anything at all you’d like us to share on the Bethesda Blog, send our way! You can send us an email at bethblog@bethsoft.com or use #BethesdArt on Facebook, Twitter, or Instagram and we’ll find you.

Have a great weekend!

The System Requirements Within (Updated)

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Updated October 2

On the heels of our Gone Gold announcement, we’ve put the final touches on the recommended PC requirements for The Evil Within. These specifications are listed as “recommended” as they are the settings we’ve determined ensure that your gameplay experience plays as intended by the development team.

Recommended PC System Specifications

  • 64-bit Windows 7/Windows 8
    i7 with four plus cores
  • 4 GBs RAM
  • 50 GB of hard drive space*
  • GeForce GTX 670 or equivalent with 4GBs of VRAM
  • High Speed Internet Connection
    Steam account and activation

*It’s worth noting that the 50 GB of space required is for the PC install. When the installation is complete, the game will take up ~41 GB of HDD space.

Minimum Requirements

  • OS: windows 7/8.1
  • GPU: GTX 460 or an equivalent 1 GB VRAM card
  • CPU: i7 or an equivalent 4+ core processor
  • RAM: 4 GB
  • HDD: 50 GB

Speaking of space (and by your request), here are the install sizes for the console versions of the game.

  • Xbox One — 40 GB HDD Space
  • PlayStation 4 — 40 GB HDD Space
  • PlayStation 3 — 7 GB HDD Space
  • Xbox 360 — 7 GB
    • Note: The Evil Within requires a mandatory install to the Xbox 360’s HDD or a USB 2.0 (or higher) flash drive.

QuakeCon Turns 20: July 23 – July 26

Believe it or not, QuakeCon is turning 20 this year. While you won’t be able to legally get QuakeCon into your favorite watering hole , the occasion is momentous nonetheless, and will take place July 23-26 once again at the Hilton Anatole Hotel in Dallas, TX.

In its landmark year, QuakeCon 2015 continues its non-stop celebration of games and the people who play them with North America’s largest BYOC (Bring-Your-Own-Computer) LAN party. And after 20 years, QuakeCon is much more than just a BYOC — the event and the hotel itself offer activities for the whole family.

As always, QuakeCon offers lots of excitement for those who don’t bring their own computer. QuakeCon has long been recognized for its panels and presentations given by top industry luminaries and exhibits showcasing previews of Bethesda’s highly anticipated unreleased games. Just ask anyone that got to check out DOOM this past August! Additionally, the world’s leading technology companies will be on site to demonstrate their latest hardware and accessories. Each day of QuakeCon is packed with tournaments, game presentations, contests, entertainment, announcements, panel discussions, parties and more!

You can make room reservations at the Hilton Anatole Hotel by calling 1-800-Hiltons or 1-800-445-8667 or going online here . Special room rate of $164 per night when you reference QuakeCon 2015!

As new updates on QuakeCon become available, you’ll be able to find them here, as well as on our official Twitter and Facebook pages. More to come!

Gone Gold!

Putting out a game on five platforms (PC, Xbox One, Xbox 360, PS3, and PS4) across multiple regions is no easy feat, but we’re excited to announce The Evil Within has officially “Gone Gold”!

Congrats to everyone at Tango Gameworks and everyone else that was involved in the process of making the game — your hard work has helped create a survival horror game that we believe people will be talking about for a long time.

If you’ve been cowering under your covers up until now, The Evil Within arrives on Tuesday, October 14th in Europe and North America, October 16th for New Zealand and Australia, and October 23rd for Japan.

Stay tuned for more updates on The Evil Within.

‘Bethesda Behind the Scenes’ presents… The Evil Within

How does the creator of Survival Horror define the genre? What films have had the most influence for Tango Gameworks? What scares Shinji Mikami and his team at Tango Gameworks?

These questions, and many more, are answered in a new Bethesda Behind-the-Scenes web series we worked on with Adam Sessler. During a recent trip to Tango Gameworks’ studio in Tokyo, Japan, Game Director Shinji Mikami and other members of the Tango team opened up to Sessler about The Evil Within and their studio culture like never before. Just wait until you see Mikami-san break out into laughter!

To kick off the web series, we’re starting with three videos today. The first (embedded above) is Sessler’s introduction to the series — setting the stage for what you can expect between now and next month.

For a closer look at gameplay, the series’ next video, ‘The Art of Survival’ features Mikami-san and Producer Masato Kimura as they delve into the gameplay mechanics of “pure survival horror” – discussing traps, enemies, and other terrors that await you when playing The Evil Within.

From there, we go “Inside The Mind of Shinji Mikami” — an intimate journey through The Evil Within’s inception as Shinji Mikami discusses the paths he took in creating his newest survival horror game, his philosophies on game design, and how we works with the team at Tango for coming up with ideas.

Next week and throughout October, be on the lookout for more videos explaining the game’s making, monsters, and of course, plenty more Mikami.

Game Informer dissects The Evil Within’s Survival Horror

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Chomping at the bit for more info on The Evil Within? We’ve got plenty coming this week, and it starts with the latest feature from Game Informer’s month-long look at horror games. Head here to watch a 6-plus minute video as Andrew Reiner and Tim Turi discuss the flavor of horror the game offers. In short, they sum it up as Mikami at his best.

Stay tuned for more on The Evil Within throughout the remainder of the week.

Wolfenstein: The New Order – Gibraltar Bridge Developer Commentary

Last week we introduced our newest developer commentary for Wolfenstein: The New Order on our Twitch stream. Now, for your viewing pleasure, see the exciting in depth footage of the Gibraltar Bridge in high definition with narration from MachineGames’ senior gameplay designer, Andreas Öjerfors.

If you missed our first commentary video, you can catch it in episode 2 of our Bethesda Twitchworks variety show.