BGS Dev Ryan Sears sent along this YouTube video showing a Skyrim-inspired track created entirely with the Trials Evolution level creator. Looks pretty close to the real thing, don’t you think?
GameInformer.com’s latest on The Elder Scrolls Online features an interview with game director Matt Firor clearing up misconceptions about the game’s engine. The article also gives a first look at the Black Marsh.
Here’s an excerpt from Firor’s interview…
You licensed HeroEngine a long time ago. What role did the Hero Engine play in the development of ESO?
We started ZeniMax Online from scratch, with no employees and no technology. We had to build everything ourselves. It takes a long time to write game engines, especially MMO engines, which are inherently more complicated than typical single-player ones. So, we decided to license the HeroEngine to give us a headstart. It was a useful tool for us to use to prototype areas and game design concepts, and it provided us the ability to get art into the game that was visible, so we could work on the game’s art style. Our plan is for ESO to be a world class MMO, with the most advanced social features found in any MMO to date – so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us – a great tool to get some ideas in the game and start looking at them while the production engine was in development.
Catch up on all of Game Informer’s coverage at gameinformer.com/elderscrollsonline
Check out our latest Dishonored .gif from dishonored.tumblr.com
Today a few European outlets kicked off their coverage of The Elder Scrolls Online. For their June issue, Dutch magazine Chief features a Nord on the cover. Check it out above.
Additionally new coverage is available in the UK, France, and Germany…
- UK magazine Edge kicks off their coverage with a new interview with game director Matt Firor
- French magazine Canard PC has revealed their Breton cover
- See the Gamestar (Germany) cover on the official Facebook page
Stay tuned for new coverage and magazine covers!
The team at Bethesda Game Studios is excited to announce another new feature making its way into Skyrim… Mounted Combat! Like the recently added Kinect support (360) and new kill cameras, this highly-requested feature that was seen in the Skyrim Game Jam video is arriving for free. In fact, by opting into the latest Steam Beta Update, PC users can check out the feature today. As far as release on other platforms, we’ll let you know when we have more information.
Thanks again to all our fans, we remain committed to supporting the game through our free updates, mod tools, and more. And yes, we’re still working on our first add-on, Dawnguard – some great stuff to show you soon, stay tuned!
Read the current 1.6 release notes below…
This week we’ve launched the official Tumblr page for Dishonored
We’ll be regularly updating the page with unique assets from the game, including animated .gifs, game art, concept art, and kick ass screenshots.
With plenty of info to digest from this month’s first look for The Elder Scrolls Online, Game Informer is now calling upon you to ask questions for an upcoming podcast interview with Matt Firor and Paul Sage. Post your questions here.
Until then, learn more about the game’s exploration-driven quests in a lengthy video interview with Paul Sage and Rich Lambert. Watch it here
Visit www.WeaponsofRevenge.com and do your part to combat the rat plague in Dunwall.
This is the coolest wall decoration since Boba Fett sold Han Solo to Jabba the Hutt.
After being used for E3, PAX, and the Skyrim launch party, our 25′ x 8.5′ recreation of Alduin’s wall has made its way into the Bethesda Game Studios’ lounge. And in honor of its creator, the late Adam Adamowicz, we’ve added a plaque in his memory.
To see more pics of the wall, check out the Flickr slideshow below.