Strong Sales Worldwide


Looking at Amazon sales for Europe, the US, and Japan for last week, it looks like The Elder Scrolls IV: Oblivion continues to be a favorite among gamers world wide. In Japan during its first week, it was the top selling Xbox 36o game.

Over in the Europe, Oblivion comes in at #5 on the Amazon’s UK sales Charts for 360 games, over a year after release.

And stateside, Oblivion on PS3 ranked #5 as well.

For all of Amazon’s sales rankings last week, check here

Reader Comments

  1. We don’t ever release or publish internal numbers, so we’re stuck with to pointing things that are already out there.

  2. huzzah! I’m still waiting for the GotY edition though. I just hope the $50 360 price cut rumor on August 8th is true…. ha, and this all surrounds my birthday. Too bad all these releases are coming in Fall, right when school starts again. 🙁

  3. Selling strong worldwide! Congrats. Now if only it would sell enough to make another expansion worthwhile to the company. 😉

  4. Pete or others – Every company that I know of says this about internal numbers. Is there a rationale for this that a simple gamer can understand? Maybe a wikipedia page?

    I’ve always wondered, you see, and don’t know where to ask this kind of question. I mean, obviously it is a business thing. But beyond that, I’m curious what it does for you (the company).

  5. I’m not expert Derrill, but in my experience it’s because many times a company is public and has to be careful about when and how they release that information. In our case, as a privately held company, we simply don’t release that info as a rule because we don’t need to and it serves no purpose. I guess it’s much like the vast majority of people don’t publically reveal their checking or savings account statements online…it’s your money, your business what you do with it, etc.

    I don’t really make the rules, I just follow them.

  6. So it is a pretty basic thing then, sounds like. It always seemed sort of … I don’t know, like “They” were hiding something, so to speak. Silly, I know, and not a thought I took seriously, but I didn’t figure it out until you mentioned the account balances.

    But that puts it very much into perspective for me – because obviously a game company’s “checking account” balance (I know it isn’t that simple for a company) is influenced by how many copies of a game are sold, and industry observers can probably run a spreadsheet as well as the next guy. That has never occurred to me before, if you can believe it.

    Thank you very much, Pete. I’ll try to keep the stupid questions to an absolute minimum, and I’m glad you guys are doing well.