Around The Web and Print: Arnold Edition


Where we talk about people talking about us, and then you comment about us talking about them talking about us.

The folks at TVG have put up a retrospective on Oblivion that I had chatted with them about a while back. Other than referring to me as Peter (twice), it’s an interesting read.

Maxine Shen mentions Fallout 3 on a list of titles to watch in 2008 over on her NY Post blog.

Mike Smith at Yahoo put up his list of the 10 games he’s looking forward to and includes Fallout 3 in that mix.

Bit-tech has a list of “Games to Watch in 2008” and includes Fallout 3 on the list, stating “With a fusion of some of the best talent and licenses in the RPG genre, Fallout 3 could be the only game you’ll need for the rest of your life,” which, I mean, come on…how would that even be possible?? That would mean no more Peggle. No game is good enough to be able to do without Peggle.

If you’re in the UK you may be aware that both PC Zone and PC Gamer have bits on Fallout 3 in their current issues. Gamer has a little article on the Fallout 10th Anniversary contest with mentions of the winner and some of their favorite runners-up (Falling From Heaven, European Accent, and You First). There’s also a mention of Fallout 3 in their “Games of 2008” article.

Meanwhile PC Zone has a two-page piece on Fallout 3 as part of its “Games of 2008” article. In it, Steve Hogarty uses the phrase “piece of piss” to describe the hours of gameplay in Fallout 3 compared to Oblivion, so it’s worth picking up for that alone. That and the nice mention of Daryl’s Portal map, which they give five stars and say “Bethesda’s people [and by people, they mean Daryl] have made a level that’s mind-boggling both in how hard and how masterfully designed it is.”

Official Playstation Magazine in the UK also has something about Fallout 3 in it this month, but my copy hasn’t shown up yet, so I can only pass along what was mentioned to me anecdotally.

I don’t recall (nor do I care to go back and look up) whether or not I mentioned the new issue of Game Informer listing Shivering Isles as one of the Top 50 Games of 2007, which is pretty darn good for an expansion pack. Both Bertz and Ben listed it as one of their top 10 games of the year, so thanks to them. Additionally, Sheogorath came in at #7 on the list of “Villains of 2007,” so props to him, wherever he is right now.

Reader Comments

  1. Shame I don’t get OPM. I’d be able to tell you what’s in it.

    On the plus side, I do have a GamesTM with a Fallout 3 preview. The worst thing they found with it was the release date – “Sickeningly Distant”.

  2. The TVG article has some…uhh errors.

    “the latest chapter in the venerable Elder Scrolls series quickly established itself as the most successful instalment to date in terms of sales and mainstream acceptance.”

    While it certainly is the most ‘mainstream’, hasn’t Morrowind still sold more than Oblivion. Last I heard Oblivion sold 3 million, while Morrowind has sold over 4 million to date. Although there isn’t any actual information about exactly how many have been sold of each, only Bethesda knows that and chooses to keep it a secret for some reason.

    “one-step too far in terms of accessibility and mainstream appeal”

    Interesting take on what most of us call ‘dumbing down’.

    “”Ultimately it has to please that core audience or it won’t please anybody,” claims Peter Hines Bethesda Softworks Vice President of PR and Marketing”

    And that is the rub. You can please both the FPS fans who ‘used to hate RPGs but love Oblivion (wonder why?)’ and people who like RPGs as well. Include directions, make the quest arrow toggleable. Make quests with choices and consequences (like what Fallout 3’s quests are claimed to be like). If the FPS fans like Fallout 3 style quests then shouldn’t they also like them if they are in an Elderscrolls game. It is possible to make the game for both types of players. It just requires a little extra work on Bethesda’s part.

    “Bethesda had once again pushed the boundary with a game that encouraged exploration and rewarded curiosity.”

    Uhhh, right. That’s why all the containers were levelled so you could be sure of getting the same 80 coins, a silver pitcher and a carrot at the end of every cave, which all happened to be fairly generic due to sheer mass of them and thus lack of time spent giving them detail (although the detail problem was addressed in Shivering Isle).

    “Hines refuses to elaborate on whether or not the consoles played a part in the issues that hardcore Elder Scrolls fans voiced after the release of Oblivion.”

    Come on Pete, we all know that is the reason why. Xbox players tend to be less…sophisticated as far as complexity goes. Not saying that all of them are (I mean it looks like 90% of your company play exclusively on the Xbox), but just take a look at some of the Xbox 360 users reviews of any game on gamespot or ign. And Oblivion certainly wasn’t dumbed down because the PC crowd found Morrowind too difficult.

    “”Any time you have a game that lets you go wherever you want and do whatever you want, it can make it difficult to get the game balance right in every situation,” ”

    So that was why Oblivion was completely levelled to the player? Because they were supposed to be able to go wherever they wanted even at level one? Didn’t even one of your QA people in the whole time they were playtesting the game say “why the eff are all the bandits wearing glass armour? This is effing messed up”. The player should be able to go wherever they want but only if they are strong enough to survive there. Considering how practically every person who uses mods on the PC uses some sort of levelling remover mod I think it fairly obvious that your QA people must have thought the same thing. Perhaps they were just told to keep quiet?

    As for ‘do whatever you want’ – Rofl. We all know that there is usually only a single ending to each quest with some occasional variances. Unless of course you are reffering to e-LARPing which isn’t actually roleplaying.

    “Bethesda quickly atoned for it with a series of packs that provided considerably more substance.”

    Oh come on. I’ll admit it must of taken a long time to add all of those stars onto the rood of the orrery but the quest is just abysmal. I could do that quest myself in two days (or one day if I didn’t have to go to work on that day).

    A bunch of house mods with some scripts and NPCs. Oh wow, there aren’t like a thousand of those on TesNexus.

    Books that add a spell to the player. Uhh:
    begin onactivate
    player.addspell SpellID
    $2 please.

    Mehrunes Razor was a good enough dungeon, the type of one that should have been in the game from the beginning, not charged an extra $2 for.

    Knights of the Nine was the only decent thing, and even then it cost $10. Considering that Oblivion cost $100 and it’s esm alone was more than 200 mb compared to the knights esp which was only 2mb (the knights bsa was 163 for all meshes, textures and sound, compared to over 4 gb for oblivion meaning that Oblivion’s bsa was 24 times larger than knights of the nine’s bsa)…well uh in order for the total price to match the total relative size knights of the nine should have either had an esp of 20mb and a bsa of 400 mb, or it should have had a price of $1.40. That way it would have matched the actual price it would have cost us had it been included in the original game (as was meant to – Nine Divines faction if you know what I’m talking about).

    Some of those comments at the bottom are precious.

    “Hines refuses to elaborate on whether or not the consoles played a part in the issues that hardcore Elder Scrolls fans voiced after the release of Oblivion”


    By the way Pete you should change your name to Peter. It sounds better.

  3. “While it certainly is the most ‘mainstream’, hasn’t Morrowind still sold more than Oblivion. Last I heard Oblivion sold 3 million, while Morrowind has sold over 4 million to date.”

    I would assume it is based on the rate. I.E. Oblivion is selling at a higher rate. Obviously you couldn’t use stock numbers. That’s like saying you can’t compare the way a new car is selling with the amount of older models sold. Rate rate rate.

    As to the rest of your post…. uh… *whoosh*