What we’re playing: From the home office edition


Today’s “What we’re playing” is live from Washington, DC — where I’m sitting on my couch after a trip to the vet’s office. My cat, Chauncey Billups (named after the guy you see above), is feeling a bit under the weather. He’ll be kicking off his weekend with a sleepover with some other cats, and hopefully he’ll start feeling better tomorrow.

In the meantime, I think I’m going to get my weekend started with a few rounds of Super Smash Bros. Brawl. Here’s what everyone else will be playing….feel free to let us know what you’re up to.

Chris Esko, System Programmer: Fallout 3, finally finishing Mass Effect, playing some board and card games like Race for the Galaxy.

Mike Dulany, Programmer: Smash Brothers Brawl, Professor Layton and the Curious Village.

Emil Pagliarulo: Playing this awesome educational game called “Where in the World is Emil’s Immune System?”

Terry Dunn, Jr.: WoW, Titan Quest, Rise of Nations, Settlers of Catan.

Nick Brothers: God of War: Chains of Olympus, Warhawk.

Dan Ross, QA: Hellgate: London, Company of Heroes.

Ashley Cheng, Producer: Call of Duty 4, Bully, Fallout 3, Puzzle Quest.

Jesse Tucker, Level Design: TF2, Rise of Legends, Dwarf Fortress, N+.

Craig Lafferty, Producer: The sequels with 2-part names — Rainbow Six: Vegas 2, Ninja Gaiden: Dragon Sword, Hot Shots Golf: Out of Bounds.

Fred Zeleny, Weekend Worrier: This will be the first weekend in a month where I haven’t had to come into the office to catch up, so it’s going to be a weekend full of relaxation. And that means mindless violence with Dynasty Warriors 6, surreal exploration with Opoona, and trying at long last to be able to drum “Run to the Hills” on hard in Rock Band.

Daryl Brigner, Level Designer: Motorstorm (PS3), Rainbow Six: Vegas 2 (360), and Battlefield: Bad Company Beta (360).

Jared Angus, QA Tester: Super Smash Bros. Brawl, Shards of Dalaya.

Aaron Mitschelen, QA: LotRO, Disgaea 3 (import), Disgaea: Afternoon of Darkness, Devil May Cry 4, Overlord: Raising Hell, Culdcept Saga, Soul Nomad and the World Eaters, Persona 3, Titan Quest, maybe some Guild Wars, La Pucelle Tactics, Makai Kingdom, Rhapsody: A Musical Adventure, Phantom Brave, Skies of Arcadia: Legends, No More Heroes, Fahrenheit: The Indigo Prophecy (Director’s Cut), World in Conflict… I’m going to have to write up a schedule.

Ryan Salvatore, World Art Intern: TF2, Bioshock, Age of Empires III?

Michael Lattanzia, QA: Hellgate: London, Rock Band, Super Smash Bros. Brawl, maybe some Civ 4 or Zelda: Twilight Princess.

Matt Grandstaff, Community Manager: Ninja Gaiden: Dragon Sword, N+, Brawl.

Alan Nanes, Designer: Burnout Paradise (Xbox360), Lord of the Rings Online (PC), Endless Ocean (Wii) & Neverwinter Nights 2 (PC).

Cory Dornbusch, QA Tester: Burnout Paradises, Dirt, and Final Fantasy XII.

Pete Hines: Company of Heroes, CoD4.

Larry Waldman, Quality Assurance: Professor Layton and the Curious Village.

Dane Olds, Artist: Burnout Paradise, Patapon.

Orin Tresnjak, Graphics Programmer: Super Stardust HD, Ninja Gaiden Sigma, Pixeljunk Monsters, and finishing off Super Mario Galaxy.

Megan Sawyer, Artist: Insecticide on the DS.

Reader Comments

  1. Dan Ross, QA: Hellgate: London, Company of Heroes.

    Well if you find the time try also the Beta 0.3 of Spectromancer, with multiplayer, still for free.

    You can find me through the ingame MP client as “Briosafreak”.

    If you like CCGs than give a try.

  2. Sigh. And here I thought I wouldn’t have to come in today.

    Just as well. Run to the Hills was kicking my butt, anyway.

  3. I can’t stop playing LOTR BFME II for Xbox 360, and sometimes Oblivion. I also play Lost Odyssey once in awhile, if i manage to stop playing BFME II.

    Not much interest in any of the games released lately though, I’ll probably just save up for Fallout 3 or to buy myself a better computer to play PC Oblivion to get endless amounts of mods, and the CS to mod stuff myself. Wish Shivering Isles Disc for 360 would release in Singapore…

  4. I’m with you on BFME2, Indalus. What a wonderful game; I can’t get enough of it. The attention to detail in the way the troop movement and combat are animated is just beautiful.