Meet the Brink team: Ronald Koppers


The latest Brink developer profile delves into the life of Ronald “Conine” Koppers, Splash Damage programmer extraordinaire.

Apparently the only Splash Dev stricken with Gamma ray poisoning, Canine Kop manages to keep his rage in check while detailing his daily duties and offering some sound advice. Here’s a snippet:

Do you have any tips for people wanting to break in?

Be honest to yourself. There’s no denying that the games industry is a wonderful place to work in, but that doesn’t mean that it’s for everyone. If the only reason you want to be a game developer is because you think games are cool, there’s a good chance that you will not last very long in this industry. To put it differently, the games industry isn’t looking for people that are only enthusiastic about games. It certainly helps, but other skills in programming, artistic, design or management are far more important as that’s needed to actually create games. Ask yourself if you really have a skill that the games industry needs and be honest to yourself about your motivation to get into this industry.

Have a read of Conine Kop’s full interview here.

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