Oblivion mod “Nehrim” now available in English

Back in June, Nick posted on the German release of Nehrim, a highly-anticipated total conversion mod for Oblivion. If you spent too much time schlafen in German class, we’ve got good news: the English version of the mod is now available!

For more details on the mod, visit Nehrim’s website or discuss the mod within our forums.

Update: You can read ModDb’s review of the mod here.

Reader Comments

  1. English: Because nothing else matters.

    I’ve only seen one other Total Conversion see release by a group called something like the “Game Bros”, but that was small. Too many suffer from “Duke Nukem Forever” syndrome and never see release. I’ll have to check this out.

  2. [Erik W wrote on September 13th, 2010

    English: Because nothing else matters. ]

    Eh i dont know. I sometimes wish rpgs were multicultural when it comes to language. After playing some mods which changed some of the ingame texts to french or german it just felt more immersive and natural. Just imagine having the choice of learning new languages by reading ingame books or going by a characters actions in a TES rpg or taking the easier route of using subtitles to learn them quicker.

    Congratulations to all involved in the english release of NEHRIM. Once my new quad core and HIS Radeon 5770 are all tweaked to a stable state with codecs working properly and Directx freshly installed i’ll journey into this magnificent work. Thank you for all the hard work and the english translation.

    HAIL TEAM NEHRIM! Spreading the joy with skillful hand so rare and precise!

  3. YES!

    I’m so excited about this.

    If I’m not getting an Elder Scrolls game soon, at least I can play something worthy. 😀

  4. This is honestly the best Oblivion mod out there! If any of the tes developers are going to play it, then for the love of god TAKE NOTES! There are some very interesting ideas in it!

    I’ve been playing for 2 days and I haven’t even scratched the surface of the content!

  5. Yes, this is an incredible feat from any mod team. They have basically made their own game using the Oblivion engine, it is more than impressive.

    To echo Leon’s sentiment, I really hope that some of the world-builders and other devs at Bethesda take the time to play this. There is a lot to love about the game, but one of the most impressive aspects was the scale and scope of the world. I may be wrong but I believe it is smaller than Cyrodiil, but it feels enormous. This is because the landscape is often treacherous and claustrophobic, but also because you can’t see from one end to the other, and it is very vertical.

    Lots of mountains and valleys give the sense of the unknown beyond the horizon, and the cities themselves are mind-blowing. The first time you walk into Cabaehet and get that amazing view of the statue in the foreground and the castle high above it on the cliffs, it is breath-taking.

    I think this is a reaction to many things people criticized about Cyrodiil, and it being too easy to navigate, thus feeling small. Nehrim feels enormous. I’ve also been playing for two days and have only seen about one third of the island so far, but I feel like I’ve traveled forever. Also, there is a good amount of variety in the landscape, but it stops short of being silly. It feels like natural transitions from forests, to snowy mountains to arid deserts, and to the SCARIEST AND MOST BEAUTIFUL SWAMPLAND EVER IN ANY GAME.

    Above all, it makes you feel very, very small, which is perfect for immersion’s sake.

    If nothing else, I would hope that the next Elder Scrolls game incorporates some of the world-building philosophy seen here.

    Congrats to SureAI, I wonder if Bethesda have offered them all jobs yet…hmmmm?

  6. I sure hope this is sub-titled not dubbed, as it has been proven time, and time again that dubbed games and movies typically involve the worst of the worse that voice acting has to offer!

    I believe the Gothic series would’ve benefited greatly from simply having the choice to keep the original language while only translating the text. Much like the witcher, the immersion factor was that much more enhanced because actual European language in a medieval setting is much more convincing that some actors from new york in that same setting. (Gothic series)