Todd Howard announced as Keynote Speaker for DICE 2012

Today the Academy of Interactive Arts & Sciences announced that  Todd Howard will be the keynote speaker for this year’s DICE Summit. Taking place in Las Vegas next month, DICE is an annual summit that brings developers from around the industry together to discuss their work and the game industry as a whole.

Learn more about Todd’s keynote in the official release below…


Industry Visionary to Share Insights from Over 17 Years of Experience

CALABASAS, Calif. – January 10, 2012 – The Academy of Interactive Arts & Sciences (AIAS) today announced that Todd Howard, Game Director and Executive Producer at Bethesda Game Studios, will be its opening keynote speaker at the 2012 D.I.C.E. (Design, Innovate, Communicate and Entertain) Summit  at the Red Rock Resort in Las Vegas on Wednesday, February 8, 2012. Howard will discuss game development and the player experience, in the keynote session titled “Why We Create, Why We Play.”

Howard joined Bethesda in 1994 and has created some of the industry’s most successful games. He has led the creation of games such as 2011’s critically acclaimed hit, The Elder Scrolls V: Skyrim, and the award-winning Fallout 3 (2008) and The Elder Scrolls IV: Oblivion (2006). He is widely regarded as one of the most influential people in gaming over the past 20 years.

“The 2012 D.I.C.E. Summit will kick off with one of the most distinguished creative minds of our time with Todd Howard as our Opening Keynote speaker,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “Todd’s many contributions to the industry have greatly advanced our understanding of player interaction and engagement. His games take players on journeys through distant fantasy worlds and post apocalyptical universes that are driving a new generation of entertainment.”

The 2012 D.I.C.E. Summit brings together the top video game designers and developers from around the world and business leaders from all major publishers to discuss the state of the industry, its trends and the future. It is the home of the 15th Interactive Achievement Awards ceremony on February 9, 2012, where industry leaders and members pay tribute and recognize the individuals and games that contribute to the growth of the interactive entertainment software business. Jay Mohr will be returning
for his seventh year as host.

For more information and to register for the 2012 D.I.C.E. Summit, please visit:

Reader Comments

  1. Todd the player experience on the PC would be VASTLY improved for Skyrim if you designed an interface for the PC instead of forcing the Xbox system on us.

    Drop by my house some time Todd and I’ll teach you all about PC players wants and desires.

    • Really, enlighten me how he lies? Where has he once lied? If your talking about how he talks about features and then months and months down the road they end up not being in the final product? That’s not lying, that’s game development. How about not opening your mouth on subjects you know nothing about and whining like you were entitled to something you didn’t get. You got a game that was worth the 60 dollars and beyond so stop complaining.

  2. I hope when he looks out over the audiences he does not notice all the people from Techland, Poland saying “This idiot makes even our company look good!!!!”

    Third rate, slaps-dash developers from all over the world should all send him a bottle of Champaign for bring game development to a new low.

  3. Congrats, Mr. Howard. Now throw away that 360 controller because it kills your perspective on what PC gamers expect from Bethesda titles.

  4. That shirt he has on is from Sears. I know because I have one that’s exactly the same color and the collar/neck on these things get messed up easily.

  5. Todd Howard, while I am sure he is a brilliant man, does not deserve to speak at the keynote. This man was responsible for the release of a broken game. As an Xbox 360 owner, my experience with Syrim has been tainted by numerous bugs that have denied me to complete both the Companions and the Stormcloaks questlines, and my anger pales in comparison frustration experienced by Playstation 3 owners. I am sure Todd is a great visionary, but good design can only take someone so far in this industry. Great game creators know that they have to release FUNCTIONAL products to their loyal fans if they want to receive acclaim. Howard utterly failed to do this; he knew the game was broken, but still released it. Great game makers do not release what effectively amounts to a beta as a final good. I want to see a developer who actually delivered a functioning game to provide this keynote address.

    • LOL well i went to the midnight release for Skyrim and got it on xbox. I beat the main storyline and the companions with the storm cloak quest line with 0 bugs dude your obviously just an unlucky trolling fan oh btw Todd doesn’t control the bug fixing in the company that’s the programmers job.

      And PC for the win mods can fix anything as i have done myself and am now happily enjoying a graphically enhanced bug free Skyrim on my third character 😀

  6. Congratulations, Todd. You and the team deserve all the accolades you get and I’m very happy to say how much I’m enjoying the games you and your team are creating. Don’t ever stop!