1.4 update now on Steam, Xbox LIVE (Updated)

Update 2/9: 1.4 update is now live on Xbox LIVE. PS3 update is looking good for today as well. If we get an update from Sony, we’ll let you know.

Today we’ve taken Skyrim’s 1.4 update out of beta and made it available for everyone on Steam. In addition to bug and quest fixes, 1.4 adds launcher support for the Skyrim Workshop. Currently we’re putting the final touches on the Creation Kit and Skyrim Workshop and will let everyone know as soon as they’re up.

As an update to PlayStation 3 and Xbox 360 users, we’re submitting 1.4 to the console manufacturers this week. When these updates are available, we’ll let everyone know.

After the break, check out the final release notes for 1.4. The changes impact all platforms unless noted.


  • Skyrim launcher support for Skyrim Workshop (PC)


  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
  • Long term play optimizations for memory and performance (PS3)
  • Improved compiler optimization settings (PC)
  • Memory optimizations related to scripting
  • Fixed issue with dangling scripts not properly clearing from memory
  • Fixed crashes related to pathing and AI
  • Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where transforming back to human from werewolf would occasionally fail
  • Bows and daggers will display properly when placed on weapon racks
  • Fixed occasional audio issue that would play sound effects louder than intended
  • Fixed bug related to hitching between cell boundaries
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions


  • The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
  • Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

Reader Comments

    • I need a fix to the Winterhold Mages College where you talk to Tolfdir and he uses a fireball on you when you hold a minor ward in place. I stand across from him, but he will not do the fireball. I hold the minor ward but he never fires it. This is on the PS3 version and my character is a Darkelf archer-mage. Level now is 37 since I have since continued on with no other choice. Looking for help.

  1. “Fixed rare crash with loading saved games” ? Can anyone confirm that this has worked for them? Because I still cant load saved games!

  2. “Fixed rare crash with loading saved games” ?
    Can anyone confirm that this has worked for them? Because I still cant load saved games!

    • It’s not releasing on PS3 this week… we’re sending it to the console manufacturers for certification this week.

      Generally new updates on PSN go up in the early evening on the east coast.


    Has the quest with the companions been fixed yet where you are unable to receive the quest after the guild hall has been attacked?

  4. GSTAFF, another poster already mentioned but what was the point of releasing a beta version of this patch if all of the issues that were brought up in your forums NOT address? I thought this would mean improvements to the beta 1.4 but heh that was silly of me to think that Bethesda would follow through.

    So when can we expect the 1.5 patch that will fix all of the remaining issues not even touched upon yet? February? March? Or after you release DLC to cash in BEFORE the game is fixed, like you did with FO:NV…

    • How about you stop whining about everything? I am playing with the new patch and I honestly see few bugs. Perhaps some of them originate on YOUR end (shocker, I know)? And as for your accusations with FO:NV, that is rediculous as Obsidion, not BGS, created that game and were responsible for patching it.

    • The purpose of the beta, after fixing the map sound bug in the first build (1.4.15) seems to have been to buy Bethesda more time to do…something. Nothing else that was reported during the beta was fixed for the 1.4 release. Or if it was fixed, there was no communication from Bethesda in the forums about it. Not sure what the point was.

    • Oh come on, one at a time, one at a time! You gotta plan fixing bugs. It’s not like you can fix everything in few months. Remember this game is huge. You fix something and break hundreds of other things. Reporting bugs for the beta was not meaningles. But you can’t fix them all so soon. Some might be easy fixes, some might require much more investigation before doing so.

  5. Since 1.4 was implemented, I’m getting odd graphical anomalies very frequently which lead inevitably to CTD. On one occasion, it told me that my video driver had stopped working. I didn’t have one crash prior to 1.4 and this is very annoying, it makes the game to all intents and purposes unplayable.

    Anyone else getting an odd colour-mesh effect that leads to a crash since 1.4..?

    • If you’re using SKSE, make sure you’re using the latest (1.04.10) version as previous versions had an error in the code that led to stability problems. Many SKSE plugins borrowed this same flawed code, so you’ll need to update them as well. Fixing these issues have eliminated all the post-1.4 crashes for me.

  6. PLEASE let them fix the drawn out quest with the Thieves where you have to do 4-5 quests for Vex or other in 4 of the regions.
    I completed them (I think) because the 4 special quests came active and I finished those 4, but no achievement for bringing the Guild back (I did Imitation Amnesty, Silver Lining, Summerset Shadows and The Dainty Sload…and Delvin thanked me for bringing the Guild back to former glory). WTF!

  7. One more thing about that Quest bug: I believe because I sold off the Thieves Guild Armor (How come it doesn’t say :Quest Item must not be sold:) and someone wrote that because of it, the Thieves Guild Quest now fails??? I can’t get rid of those Precious Stones, why is it that I can sell the armor? Bug fix please…

    • That’s not a bug. That’s you not knowing that you have to finish Darkness Returns as well as those four special quests to get the achievement. That’s right, you want the achievement, you have to give up the Skeleton Key.

  8. Fabulous, fabulous game but, bug issues aside, some glaring missed opportunities. Why can’t you supply a companion with a horse. We can forge armour but why not, for instance, Nightingale armour & enchant it with whatever we want. Horse armour, hopefully not going to be a DLC but with all that spare metal & ingots lying around why can’t we forge our own. Seriously guy’s for a series whose tag line is ‘Live another life in another world’ you would think the world would be more liveable & it could be with just a few tweaks…Otherwise, big thanks for the continuing bug support & looking forward to what the DLC’s are going to bring to the table!!!

  9. need to fix the imperial legion quest where after you stop the weapons and coin shipment and go back the guy to get promoted it glitches and when you go to the winterhold camp and go to talk to legate she doesnt have dialogue and all the soldier are calling me tribune…

  10. There is a Whole Bug List Thread at the Bethesda Forum, is Bethesda even looking at that Thread, because i will Not touch a DLC unless this Game is FIXED.

  11. Oh yeah…The bugs. Well here’s a couple I’ve got with about 500hrs gameplay in tow. I have 5 Louis Letrush’s standing outside Whiterun. They seem to be spawning on average about once a week & I can’t kill them either. I can’t access my bookshelf in my Solitude house after filling it with books. Some quest items I still can’t get rid of even after finishing the quest, eg, Bards school items, Gallus’s encoded journal, Runed lexicon, Attunement sphere, etc. Red Eagle quest initiates every time I read the book (Completed it twice so far). I’m sure these will all be addressed in due course & they’ve not dampened my enthusiasm for an otherwise brilliant series as I’ve played them all since the days on ‘Elder Scrolls : Arena’

    • oh thank heavens, I thought I was just going mad with my 5 Louis’s. And one’s stuck half into the ground. The quest glitching is driving me mad. I can’t complete half the really important crap in Markarth, or get a home there.

  12. I’m interested in how you guys at Bethesda go about finding and fixing bugs. Do you look up info. sites like wiki etc? Unless some bugs take a lot of time to figure out and fix; the list seems somewhat short compared to the amount of bugs I’ve read about. This is in no way an impatient rage post, I’m just curious as to how you go about finding and fixing these problems.

    • We look at forums (including our own), wikis, blog comments, YouTube videos, and more.

      The 1.4 updates features numerous fixes that are based upon some of the most common issues we’ve seen reported.

      The best information we can use is information from users that are able share steps on how to replicate the issue. If there’s a particular issue we want to learn more about, we’ll reach out to folks to have a look at their game save.

      • The only issue I had when I first bought Skyrim was the Esbern not talking issue. All I done was wait a while, save, then reload and it worked. That is the only issue I have ran into. In my experience Skyrim was never broken. Maybe I am lucky. I play on PC by the way. Bethesda is a company I will always respect because they put there heart and soul into their games. I have been playing Elder Scrolls since Morrowind and I have always been impressed with each Elder Scrolls games since. Bethesda you will always be a company that I respect. Thanks for all the great games you have made.

    • They said next week last week, and they’re saying next week this week too. So never. They are literally never going to release it because they are caught in a causal loop.

  13. After Re-Installing the Game and have the Patch Downloaded for 13 Hours today, it seems to be the Same 1.4 Patch with No Diffrence, what changed exactly.

      • When I downloaded the 1.4 patch it only took 3 minutes to download. Don’t know why it would even take longer then 15 minutes unless it’s downloaded with dial-up.

  14. Farkas does not cease to follow me when I approach him and not stop talking, I can not travel that is looking as if I had done a crime

  15. I’m still having issues with the “Ill met by moonlight” quest where when it comes time to kill Sinding he is running nonstop through the world and refuses to fight me or is listed as being in the Falkreath jail cell and never appears.

  16. So you mean I can finally go into Markarth without having to kill everyone in site? Do you know how long I’ve been waiting for this? Do you have any idea how hard it is to do the thieve’s guild quests while constantly being arrested!?

    Well anyway it’s about time, now get me some expansion pack grade DLC to play with and I’ll be content.

  17. Many of these problems involving quests could be resolved if we had the ability to abandon a quest and restart it later, like they do in World of Warcraft game. Screenshots are taken using F-12 not Printscreen, as anything with Printscreen button is unreadable. Update 1.4 does not appear to cause many problems on my PC, though the sound sometimes cuts off when moving away from a NPC.

  18. “Dingus said on Wednesday, February 1, 2012 at 10:11 pm:

    Hope we don’t have to wait another 5 weeks to find out that the next update is just getting started. I’d rather see more of these incremental updates – of which we were assured there would be several.”

    I’ll ask again: any suggestion on when 1.5 will be started and when it will arrive? Don’t give an absolute definite because then if it doesn’t happen morons will jump to the conclusion that you should never give ETAs.

  19. Here are the Bugs i am reffering, Ignore the Nightmother Quests, they are for the CK Mod im waiting to Cancel out the Nighrmother persistence Contracts Quests.

    You can see a Floating Wagon in the air outside Windhelm.

    In the Windhelm Market are Floating Weapons and Meat.

    In my Inventory are Quest Items that wont go away.

    The White Phial Quest is still Not starting.

    The Journal Entries are Bugs that are Done but i stil see them in my Journal, except for the fact that i need to clear a Bandit Fort, but No Bandits have respawned and Farkas is Eternally Stuck with me because the Dragon is simply Gone.


  20. Yesterday, I logged onto Skyrim and the 1.4 patch had installed itself, and all was well. Today, I had to do a system restore for an unrelated problem, but now Skyrim seems stuck at patch 1.3. I’ve restarted the computer several times, and logged onto Steam to find a way to manually install the patch, but I must be blind ’cause I couldn’t find a way to do it. What should I do to get 1.4 installed?

  21. Forgot to add that Galmar and Ulfric are still lying Dead Naked at the Windhelm Palace, plus other Quest related Dead Bodies and Allot of Clutter i dropped that wont go away.

  22. GSTAFF, when can we expect the 1.5 patch that will fix all of the remaining issues not even touched upon yet? February? March? Or after you release DLC to cash in BEFORE the game is fixed, like you did with FO:NV…

  23. BTW Guys, unless Beth specifically script fixes in to quests so it auto updated anything in your saved games then the fixes will fix anything bad in your saved game, but if they did not, the quests which are notorious for saving bugs in to your saves, will work for new games but not necessarily old ones. Quests are funny that way.

  24. I’ve encountered many MANY bugs and weirdness on Skyrim (PS3), but I think they are triggered because of the way this game saves useless changes that eventually eat up memory thus affecting the main graphic engine, script and performance. I know they can fix it since I never had these dramatic issues with GTA IV, and that’s a beautiful and huge game filled with hundreds of things and NPC’s moving around you. Btw… I can’t figure how the same beta test on PC will work on consoles, I’m no game programmer, but I think game testing is different between platforms.

  25. It doesn’t matter to pc players anymore if beth wont fix all the bugs… The ck will be here soon, and so will the unofficial patches… I can’t do anything but feel sorry for those who bought skyrim for consoles. I have a ps3 but i would never buy skyrim for it…

    • I wish my PC were good enough to play Skyrim but since I don’t have the money for that sort of thing the person who gave me Skyrim got it for my 360. It would be wonderful if we all had the choice.

  26. “The White Phial” will now start properly if player already has a briar heart in their inventory

    Quest wont start, what do i do, i have the Tusk and the Snow and the Briar Heart, but i think the Snow from High Hrothgar disappeared from my Inventory, since i cant get more either.

  27. I’m going to predict it, and I would love for Gstaff or Tweet Hines to refute my prediction. Patch 1.4 WILL NOT fix the lag issue on PS3.

  28. CK please??????
    People that bought the game on the release day should get something for buying such a buggy game. Console owners should just plain get a refund or all future dlc free!
    I’m on pc but own all consoles, never in my 28 years of playing games have I seen such an incomplete release, you should’ve tested more!

    Can’t wait to see the modders make it better than Bethesda did!!!!!

  29. I wish Sony and MS would reconsider this whole certification process. It unduly delays the release of new patches and content. And I’m pretty sure we all know that, at least on the MS side (no flaming, I’m a 360 owner myself), it has nothing to do with consumer protection. Rather, it is all about MS making sure that developers don’t *gasp* give the users additional content without charging them for it, and giving MS their cut.

    I don’t miss having to run and admin Windows, or going to the trouble and expense of building my own systems, but I do miss not being under the thumb of MS policies — at least in this area.

    • Yay verily. I was looking at the humongous Skyrim Game Guide by David S.J. Hodgson and Steve Stratton and the map show everything reminded me of the Daggerfall fast travel map pot marked with endless locations 🙂

      The 1.4 Patch is working great. Improved framerates to the point where i can have shadows on high which really make Skyrim look even more buetiful then it did before which is amazing to see.

  30. so is the patch going to be out for ps3 this coming tuesday? you guys said you will be submitting it “this week” which could mean today, and end up taking another week. it’s about time for another update post.

  31. I agree with Z, you cannot just say that it will be ready this week just from a hopeful estimate, that’s misleading to everyone. At least give us some info on its state of progress, I feel that the PS3 has been deprived of functionality, not to mention the ridiculous DLC plan you have in mind.

  32. Is there any fix in Swindler’s Den?
    I went there to do “In My Time of Need” but when I come back to it I cannot go in. I have read about other people having the same problem . . .

  33. I would be great if Beteshda would add some kind of Ambient Occlusion in the game (optional) at a later stage.
    Not everybody has NVIDIA + Windows Vista/7 (and mods are slow/buggy).

  34. Im at Yngol Barrow and the Gate wont open after defeating the Draugr, i push the Button, but nothing happens.

    Before the Patches, the Gate could Open, now with each Patch, the Quests in the Game seem to screw up even more.

  35. I dont know what is going on anymore since the New Patches, i was at Level 65 and decided to Reload an Early Save to Level 20 with a Warning that things got removed in witch i dident care, then i realized Early Quests i Finished arent in my Journal nomore like the Red Eagle Quest, theres Nothing about it in my Journal and when i read the Book, the Quest doesent Duplicate itself again (witch is a good thing)

    Does this mean i have to Re-start the Game for an 8th time, how many times is this gonna go on Before the Quests and Bugs are Fixed.

    The CK comes Tomorrow and we will hear the First News on the DLC, but the Game is Messed Up as Hell.

  36. Thanks, Bethesda! (Even though I think “fixing” the Oghma Infinium exploit is unnecessary; it’s not like it’s a multiplayer game and it hurts other players.)

    During the second Totems of Hircine quest, Aela went missing, and when I press “Show On Map” it just goes to my location, with no quest marker. I’ve tried going back to the Companions HQ and waiting a lot, but nothing’s worked. I can’t move on with the other Totems of Hicine missions, and worse I can’t have a follower since I “already have one.”

  37. Careful, it seems the Companions are Bugged while having Farkas and Aela with you, who ever new Farkas was such a 9 Year Old Baby with the Biggest Diaper while Constantly being Stupid.