RAGE Tool Kit Available Today on Steam

Later today on Steam we will be releasing the official tool kit for RAGE  — the same tools used to create RAGE and it’s DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.

Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.

Welcome to the RAGE Tool Kit

RAGE Tool Kit FAQ and EULA

To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you’d download Skyrim’s Creation Kit).

On behalf of everyone at id, we look forward to seeing your creations. If you have something to share, shoot us an email or share it with our id Software Facebook and Twitter accounts.

Reader Comments

  1. If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit.

    What. Why?

    • @Spirit

      That’s the same agreement they’ve had with all of their toolkits. It’s just good business sense. Most game related SDK’s have the same licensing clause.

      I don’t see any problem with it at all.

      • actually it has nothing to do with business… it has to do with them being able to use anything created publicly to be theirs so they can then include with any games/addons/dlc/expantions or whatever they want to use it for.

        makes things easier for them, so they wont have to recreate what you have pretty much done for them.

        its not normal in any clause, and is not legal in terms of what the law says and is written, but they will be able to do it anyways because no one wants to try to take them to court of their work…

        its also written that way so that they dont have to ask you to use your work, or pay you for it.

        • But they haven’t used any user created material, I mean heck, a lot of user made mods for previous game made it into future games, but it didn’t use any of the scripts or whatever the previous mods do.

        • It has *everything* to do with business – if they own the rights to everything created, then they are not obligated to track down the authors of mods to notify them that they wish to use their ideas. It helps to cover their assess legally against any bullshit copyright claims.

          They have never abused the clause or used anyone elses work directly.

          It IS normal in many SDK clauses. It IS legal if it’s agreed to by the end user, and that agreement is automatically given if you use the software. There is *nothing* illegal about it, and nothing that wouldn’t hold up in court in the EU or the US.

          We aren’t talking about development tools that are designed to allow you to create something new from scratch, we are talking about software provided by a company to allow you to modify their existing intellectual property.

          Sorry, but you really don’t seem to have a clue what you’re talking about.

          • They aren’t declaring OWNERSHIP over your work.

            They’re declaring their right to LICENSE your work for their use.

            That’s a massive distinction that’s very much worth making, and one that many people in the modding community simply don’t seem to grok.

      • “It’s OK because everyone does this”? What kind of attitude is that? I guess the same that made people OK with DRM… 🙁

        I checked Valve’s and that does not have such a clause.

        Who do you mean by “they”? id Software never had such a clause before.

    • I have yet to see Bethesda use any Modders work or abuse the clause. The most i’ve seen are ideas used which they always acknowledge in some form like in pre-release info of a new game etc.

      Congratulations Id Software on the RAGE TOOL KIT release. May it make your game shine to unbelievable new heights reborn in the flames of creativity unbound and limitless.

    • Relax, that license talk is just for safety imo, to not make a dota story all over again, if you even know what all happend there.

      Some people are so ignorant here with other stuff as well, there is one guy crying about HDD space, noob. HDD space is the LEAST of an issue.

  2. Oh come on! “the same tools used to create RAGE and it’s DLC” I expect better grammar from official statements than from random semi-anonymous comments and forum posts on the Internet. :/

    it’s == it is (or it has)

    What you want is “its”.

  3. I’m not seeing the took kit on Steam yet (UK) – I assume it’s taking a while to roll out across different regions?

  4. WTF ID! DISK SPACE: The Tool Kit is initially 35 GB. If you run the ‘buildAssets.cfg’ like we recommend it will generate
    another 6 GB of data, bringing you up to 43 GB. A mod that
    does not include any maps and only modifies existing game content will generate about 200 MB of data. A mod of Wellspring may only be about 500 MB, depending on how much content you alter/add.

    What’s next for tech 6? terabytes to see only a landscape, and nothing more? Doom 4 is lost…

    • What are you talking about???

      43GB might be large, but that’s the entire resources for the title in an editable format. The game itself is only 21GB.

      Even if the game was double the size it would still fit, uncompressed, on a single layer Blu-Ray.

      At that size, it would fit (roughly) x29 times onto a Terabyte drive.

      If you haven’t got a system with enough free space on it to handle this, I strongly recommend you get a bigger hard drive. Frankly, 43GB is nothing to write home about.

      Stop being so over dramatic! 😛

      • You don’t have to elaborate on that, it’s total nonsense, he’s a kid, I mean, i was a noob when i was a beginner, but I wasn’t posting that kind of stupid stuff of something that’s so non-issue.

        The fact that he’s posting it in a serious manner and not as a simple 2cents-comment “oh it’s so big”, he goes on to bash ID about it, which definitely reveals his age, mental if not physical.

        • I agree, it’s total nonsense.

          But, on the other hand, not everyone would necessarily realise that. Other idiots may jump on the bandwagon.

          I felt a correction was in order.

  5. I mean I’m totally up to the max hype right now, even tho it’s super late here in eu, and there is a freaking noob crying about HDD space RUINING MY EXCITEMENT AND SPREADING FALSE NEGATIVITY ON THE WEB FUUUUUU!!!! *goes to sleep*

  6. So when is it going to be up on steam? It’s 2 am Saturday morning and nada. Restarted steam several times. Iv’e waited over a year…whats the deal?

    • It appeared for me in the early hours of this morning – I had to completely stop the Steam service and restart it before it was visible in the list of Tools.

  7. my experience about the new tools: pain in the ass. is really heavy, big and absolutely not viable for a final user, needs a good pc.. even for a mac.

    i wonder, where John Carmack lives? inside a bubble? a rocket? he is completely out of focus today.