ESO Roundup

The countdown to ESO’s PC/Mac release continues (six weeks to go!) and there’s plenty of news and happenings for the game. In case you missed it, we’ve rounded up the latest and greatest news in one convenient place.

Recently press outlets spent a weekend playing The Elder Scrolls Online. Read PvE and PvP roundups on the site. And now that the Beta NDA has lifted, be sure to share your thoughts and reaction on the official ESO Twitter and Facebook pages.

Reader Comments

  1. I played one beta weekend and didn’t go back. I was disappointed but not altogether surprised that it really didn’t feel like the Elder Scrolls.
    Don’t get me wrong, all of the familiar elements were there (e.g. starting as a prisoner, oblivion gates/anchors, races, alchemy ingredients, first person and third person, etc.). It was even pleasing to look at even at medium-low settings. However, it wasn’t particularly immersive unless you turned off chat options. It really did feel like a standard MMO with an Elder Scrolls skin.
    TES is a series of single-player games where your character alone plays some role in world events that ultimately change the destiny of Tamriel (I would say Nirn, but that wouldn’t be true considering the other continents we’ve never seen). In an MMO, no matter how hard you try, that’s just not going to be the case. You have hundreds or thousands of people reading the same text, listening to the same dialogue, and doing the same quests – you play no real role in the world and have no effect on the overall outcome of the events portrayed.
    While ESO may cater to a certain demographic of people that have been crying for it for years, a better alternative would have been a limited multiplayer component to a dynamic storyline of a new TES title. Say, up to four players in the world questing together or separately, cooperatively or otherwise. Skyrim’s Whiterun battle (or even the entire civil war storyline) could’ve been much more interesting if it were two players, each working on the opposite side of the war.
    While I will always prefer a single-player game, limited multiplayer provides gameplay opportunites that simply don’t or can’t exist in a MMO environment.
    At any rate, I won’t return to ESO. I’ll wait (impatiently) for the next TES installation and be satisfied with Skyrim until then.

    (BTW, take a page from that poor game Tabula Rasa – those forts you have dotting Skyrim, they should be set up to have bandits or mages or something trying to take back on occasion – and you can even help them do it. If they succeed, then the original owners will regroup and eventually try to take it back themselves. In other words, breathe some life into your world – meaning give the NPCs their own agendas and goals *without* the player. As such, scripted paths from the inn to the bed to the farm fields back to the inn does not breathe life into a world. That creates a world full of robots that feel the need to tell you their life story every time you get within earshot of them).

  2. Well I’ve been around since the early Daggerfall days and have been in love with the franchise from day one.

    Whilst my MMO experiences have all been about World of Warcraft, I’ve been itching to play a full fledged MMO version of this game and whilst I have not had the opportunity yet to get my hands on this game, I’ve plenty of like minded friends in our game group who played the PC beta and swore it was absolutely amazing.

    I’m currently an Xbox one gamer, having loved the Xbox platform since day one and it’s only NOW, in THIS generation that we’re starting to see real MMOs emerge on the platform.

    Personally, I’m very excited for this release and want to see and experience a whole lot more before the June release.

    Playstation gamers are already familiar with MMOs for their console environment, but for Xbox gamers, this is a whole new world and this game looks to set the bar very high from the outset.

    Cannot wait!