Fallout 4 Officially Announced

Garage_bethblog Thank you for standing by. The wait is over. Watch the official trailer for Fallout 4 Watch the official in-game trailer for Fallout 4 and tune in for the world premiere of the game during our E3 Showcase at the Dolby Theatre in Hollywood, California. The Showcase airs live around the world via Twitch and YouTube on June 14th at 7pm PST.

For more updates on Fallout 4, keep your eyes on the blog and also follow the game on these sites:

Official Website http://fallout4.com

Facebook https://facebook.com/fallout

Twitter http://www.twitter.com/fallout

Instagram http://www.instagram.com/fallout_game

After the break, read the official press release for Fallout 4…

BETHESDA SOFTWORKS ANNOUNCES FALLOUT 4

World’s Most Anticipated Game in Development at Bethesda Game Studios

Full Details to be Unveiled on June 14th at Bethesda’s E3 Showcase

June 3, 2015 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today confirmed the upcoming global release of Fallout® 4, the next generation of open-world gaming. The world premiere of the game will take place during Bethesda’s E3 Showcase being held at the Dolby Theatre in Hollywood, California on June 14th beginning at 7pm PST, and streamed live around the world via Twitch and YouTube. Fallout 4 is being developed for Xbox One, PlayStation® 4 computer entertainment system and PC by award-winning Bethesda Game Studios® under the direction of Todd Howard. This eagerly-awaited game is the follow up to the 2008 ‘Game of the Year’, Fallout® 3, and the first title from the world-renowned studio since the release of their global phenomenon and 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim®. “We know what this game means to everyone,” said Game Director, Todd Howard, “The time and technology have allowed us to be more ambitious than ever. We’ve never been more excited about a game, and we can’t wait to share it.” The game’s official trailer, created in-game at Bethesda Game Studios, can be viewed at: www.fallout4.com. Fallout 4 has not yet been rated by the ESRB. About ZeniMax Media Inc. ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, and Sydney. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices.  ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, Battlecry Studios, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com. About Bethesda Softworks Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com. About Bethesda Game Studios Bethesda Game Studios is the award-winning development studio known around the world for its groundbreaking work on The Elder Scrolls series and the Fallout series. Creators of the 2006 ‘Game of the Year’, The Elder Scrolls IV: Oblivion®, the 2008 ‘Game of the Year’, Fallout® 3, and most recently the 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim®, Bethesda Game Studios has earned its reputation as one of the industry’s most respected and accomplished game development studios. For more information on Bethesda Game Studios, visit bgs.bethsoft.com. The Elder Scrolls, Skyrim, Bethesda Game Studios, Dishonored, Arkane, The Evil Within, PsychoBreak, Tango, Tango Gameworks, BATTLECRY, Battlecry Studios, MachineGames, Prey, Bethesda Softworks, Bethesda, ZeniMax and their related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or in other countries. Fallout is a registered trademark or trademark of Bethesda Softworks LLC in the United States and/or in other countries.  id, id Software, id Tech, DOOM, QUAKE, Wolfenstein and RAGE are registered trademarks or trademarks of id Software LLC in the United States and/or in other countries. Other product and company names referenced herein may be trademarks of their respective owners. All Rights Reserved.

Reader Comments

  1. a little disipointed that its next gen only as us poor people that cant afford a ps4 or xbox one now feel left out yer ok soo I get that thers probly way more u can do with the new systems but after such a long wait those who cant afford new system like me wont be able to play what will be without a dought 1 of the best if not the best games EVER..

  2. You are my one and only always beloved folks at Bethesda Softworks.Thank you for the announcement,summer wait smells great allready.

  3. Looks awesome.

    Not sure what I think about the narrated character though. If it’s done like Mass Effect where there’s a male version, a female version and you can still customize your character’s face then I think that’ll be good, but if we’re stuck with a scripted main character like the Witcher…that would be a major turn-off IMO.

    • As a player I don’t mind a voiced protagonist. As a modder it’s kind of a bummer though, if indeed that’s what the trailer is implying.

      You can’t make dialogue of any kind because you won’t be able to record the protagonist’s lines. Think of all the quest and NPC mods that were released and are still being developed for Skyrim, and then think about how much of that dialogue relies on a silent protagonist.

      But I wouldn’t freak out until it’s confirmed, given how much of a departure it will be.

      • I wouldn’t sweat it, they probably voiced him for the trailer.

        Remember the outcry when people first saw the “Stock” Dragonborn?

  4. Please review this ideas, it is the most realistically and easiest things to implement to remove limitations from old versions:
    1 – fully non-linear gameplay and non-linear quests. By adding the additional function of “decisions” – as the act of selections by user, it can easily make non-linear gameplay. If we make all quests in form of “investigation”, so when user after collecting new info about current quest will be able to make decisions to move quest progress further – by adding and choosing the “wrong” decisions user can alter the quest altogether and change the game environment where he’s placed. For example in Fallout 3 game such system may allow user to alter the main quest and “forget about father” – so the main quest cancelled and game environment changed to the final stage of fighting with enclave. This is very interesting idea which not require too many work. It is just the new functional to slow total quests progress with fake options which can cancel it altogether (this can add new difficulty).
    2 – realistic bullets. Please get rid of tracing bullet shots. That’s not realistic.
    3 – the option to cancel the “fast travel” function in game completely for more realism.
    4 – enemy which resulted in form of “goo” or “pile of ash” must be not loot-able – everything must be destroyed with very powerful weapons.
    5 – stimpacks must working differently – restoring only the part of body and very slowly. No history or description of “stimpacks” making – their medical creation is the ability to make a new location and story. The most obvious idea of stimpacks creation – is the genetical experiments of reptiles with humans – the ability of lizards to regenerate their tissues.
    6 – new hardcore mode – must be not just the need for drink or food, but the opposite “downgrade level” and “loosing of points” system. So, by getting very big damage or mistakes – instead of “new level” there must be menu for deleting one ability and some points.

    • Really then you must be blind in one eye and can’t see out of the other one, This is definitely Fallout 4 you can clearly see on three counts that he’s from vault 111…

      • Yeah, Fallout 4 is a copy of Fallout 3; that’s what it seems to me: same everything. And what, a voiced player? What else?

        If there is really a voiced player, it will come to TES6 too… It’s a no buy to me.

        • I concur with Shocky, the graphics are definitely better then fallout 3, seem to be around the same as a enb skyrim quality.

          As for your accusation of a blatant “copy.” If you mean the art assets, go look at a picture of fallout 3 and compare them. They are news models and textures, albeit with a similar aesthetic and style nothing more.

          Citation: I am a 3D Artist.

  5. I could not get past the grammar in the above comment by AI to really get what he means. I would like an improved engine, better collectables, environments that change seasonally, annual events in the game world to add a sense of community to things, protagonist that ages and cannot live indefinitely, hardcore mode to include permadeath, transport, improved vats, huge but barely obtainable treasures/item hoards not just levelled standard stuff and a 2015 release.

    I don’t care either way, I pre ordered mine one minute before the end of the reveal trailer yesterday.

  6. C’mon now, don’t you think that load got busted a little prematurely. I mean, I could’ve waited another 10 days to hear the news. No matter though, shut up and take my money! War never changes, but dynamic shadows do!

  7. I hope they’ll do the same thing as they did with Fallout 3, to let the player continue playing despite the ending (through the Brotherhood of Steel DLC). Fallout: New Vegas disappointed me in this aspect, so I hope to see various outcomes through choices the player makes, to truly see the differences. And don’t rush the game, please. Nothing is more frustrating than bugs. And, yeah, I’ve pre-ordered the game.

  8. Did Bethesda figure out how to program for the Playstation yet? I don’t think any of us have forgotten the absolute wrecks that were Skyrim and Fallout: New Vegas for the PS3.