Don’t worry Europe — you’ll be able to find it on shelves beginning on Friday.
Thought I’d share some of the modding highlights I’ve seen in the last month for Fallout 3 and Oblivion.
Earlier in the year, we highlighted piratephil’s Survival Perk Pack. Recently, he let me know that his latest project, Vault Dwellers Survival Cooking Guide, is now available. As the title would indicate, the mod adds a new cooking element to the game with the following features:
- The Cook-o-matic 3000 — a new house item which you can be purchased from the stores in Megaton and Tenpenny.
- Two new books — The Joy of Cooking for One and How to Eat Rat.
- Five new food items, along with the ability to create two recipes already in-game (Mississippi Quantum Pie and Mole Rat Wonder Meat).
- Master Chef — A new quest perk which you gain once collecting all the recipes.
- Two new loading screens.
- Plus VDSC-Manual.pdf, game manual (see screenshots for images).
More modding news after the break…
Welcome back for another modding interview. This week we journey to Auckland, New Zealand to meet Mark Hanna (aka Cipscis). Mark is currently a university student (studying Biomedical Enginneering), and when he’s not studying, he enjoys Taekwon-Do, which he took up at age 10.
On to the interview…
What originally brought you to our forums?
I bought Oblivion in mid 2007, which lead me to occasionally browse the Elder Scrolls homepage. I’d never been part of an online community before, but eventually I became curious enough to click on the “Forums” link. I actually managed to spend about a week on the forums without even knowing that mods for Oblivion existed, but once I found the Oblivion mods forum I quickly moved my attention there. I was (and still am) impressed with the community on the BGS forums, which is the main reason why I’m still around two years later. I see now that I was very lucky that my first encounter with an online community was with one as great as what we have here.
August is the new July, and for that reason, we’re looking back at Planet Elder Scrolls’ Hall of Fame mods for last month.
- Master Chief Armor by Tehr4p3: Combat armor inspired by the Halo franchise.
- Enchantment Restore Over Time (OBSE) by flyfightflea: This mod just makes your currently equipped weapon restore their charge over a period of time (a la Morrowind). Works with any custom/mod added weapon (requires OBSE v0009a or higher).
- Oblivion Symphonic Variations Music Suite by Tashin: Ten musical tracks, inspired by the game’s original score, to add into the game.
- Unofficial Shivering Isles Patch by Quarn and Kivan: Patch covering issues reported within the community for The Shivering Isles.
Congrats to these modders for their hard work. Keep an eye on Planet Elder Scrolls — it won’t be long until August’s Hall of Fame additions are named. 🙂
Later tonight, I’ll be heading to see District 9. Looking at the list below (and having seen others’ Facebook updates), I’m guessing that I’m one of the last at the office to see it.
In addition to District 9, find out the movies and shows are developers are watching below.
Max Cameron: District 9, Funny People, and catching up on How I Met Your Mother.
Andrew Scharf: Catching up on Breaking Bad, Mad Men, Dexter Season 3, and watching District 9 over the weekend.
In the September issue of OXM, the magazine’s editors revealed The Top 100 Xbox Games of All-Time (that’s both Xbox and Xbox 360 titles). Three titles from Bethesda Games Studios made the list — Fallout at #7, The Elder Scrolls IV: Oblivion at #17, and The Elder Scrolls III: Morrowind at #89.
To check out the whole list, look for the September issue on newsstands now.
I hope everyone’s having a glourious weekend. Here’s some news and info I thought I’d share.
G4TV caught up with Todd Howard at QuakeCon last weekend. Above you can watch the interview, as Todd touches on the future of The Elder Scrolls, Fallout 3 content on PS3, and Zenimax’s recent acquisition of id Software.
A couple of interesting blog posts at Destructoid. They caught up with Emil Pagliarulo (briefly) for a feature they did on “What the armor says.” Meanwhile, Ben PerLee had a chance to play WET this past week. Here’s an excerpt in which he discusses the game’s soundtrack…
“I’ll say it plainly: this soundtrack is really good, and my favorite part of my hands-on with the game. It’sfilthy hot.”
Plenty of news continues to surface for Brink. You can read previews at GamePro, ingame.de (translation courtesy of Google), and TotalPlayStation; as well as new interviews with Paul Wedgwood at Atomic Gamer and QuakeLiveTV (via YouTube).
Finally, a new review for Mothership Zeta is up at Console Monster. Here’s a snippet…
“As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed.”
That’s all for now…now get back to enjoying your weekend.
Quick Update: There’s a new preview up for WET at Games Are Evil.
We’ve got coverage from QuakeCon, GamesCom, San Francisco, Atlantis. You name it, we got it…
Germany has become the center of the gaming world this week — as press and gamers alike flock to GamesCom in Cologne. Above is a picture of our booth — inspired by Brink’s Container City. Find more pictures at Kotaku, as well as this Splash Damage-endorsed Flickr page.
Press folks have been checking out WET at GamesCom, as well as in New York, San Francisco, and last week at QuakeCon. Read hands-on impressions at Kotaku, Team Xbox and Gamespot. Here’s a look at the Gamespot preview:
“Wet seems to be at its best during the combat sections, which are quick, stylish, and a whole lot of fun to play. The platforming sequences, by contrast, tend to slow the action down a great deal, and we’re hoping there’s more gun-firing and swordplay than ledge-leaping and chasm-jumping in the final version of the game.”
Elsewhere, Game Trailers has a new interview for WET with Pete taken last week at QuakeCon. Hit the jump below to catch it and the latest Fallout 3 news…
Switching gears to RAGE, G4TV also interviewed John Carmack — who discusses id Tech 5, future projects, and of course, RAGE itself. Watch this one below.
For more RAGE/id Software news, check out the links after the break…
Between QuakeCon last week and GamesCom this week, there’s new screenshots and coverage up for Brink to check out on Brink.
Out of QuakeCon, Kotaku has a few posts from Stephen Totilo about the game. He chatted with Game Director Paul Wedgwood about the game’s SMART system, as well as the buzz that players get from great teamplay. He also wrote a new preview of the game. Here’s an excerpt:
“Wedgwood explained that the game would keep generating contextual missions that suited the classes of the three controlled characters. They assisted each other until reaching a narrative choke point that cued an in-engine cut-scene and a cliffhanger â€” the three troopers discovering something surprising that we couldn’t see.”