Splash Damage creates a Brink Nerf Gun

Brink features tons of weapon customization, but Splash Damage artist Laurens Corijn has just taken it to another level. On their official website, see how he took a Nerf  Stampede ECS18 gun and heavily modified it to resemble the Resistance’s Gerund assault rifle. Reading the feature, the whole time I imagined him in character — wearing a gas mask and a makeshift tire jacket.

Got a cool community creation for Brink or any other Bethesda title? Share it with us at [email protected]

Brink: Updates Now Live & Free DLC

Update (5/15): With PSN back up, the configuration change for Brink is being rolled out tonight and will be available worldwide soon. Want to know if you’ve gotten the update? Look for “Big Teams” in the public match settings (see screenshot above).

Original Post: We have been working on updates for Brink to address the lag issue that some people have reported they were experiencing.

In the meantime, we have made a configuration change for 360 users (which will be available to the PS3, once PSN is up) that alters the number of human players when matchmaking for “Campaign” and most ‘Freeplay’ modes to eight total human players. This new configuration will allow those connecting to and hosting matches (particularly those with lower upstream bandwidth) to more reliably find and connect to quality hosts via the match-making process – resulting in less lag and more fun.  This change is being rolled out today and will be available worldwide.

For players who haven’t been experienced lag, we’ll still support 8v8 on all maps via a new ‘Big Teams’ configuration in Freeplay, and through custom settings in Private matches. There is no download required for this update and it will be available automatically the next time you log in to play Brink and launch either campaign or standard Freeplay matches. This should allow players new to the Ark as well as veterans to find quality matches suitable to their preferred play style.

We are also releasing an incremental update for PC players via Steam that addresses AI, GPU, and server issues. See the full release notes on Steam. Many of these fixes are being included in the full update for the 360 and PS3 versions.

We would like to thank you for supporting Brink and for your continued feedback. To show our appreciation for your support of Brink, we will be making the first DLC for Brink available for free when it is released. This DLC is planned for June and will offer additional maps and new content for players. We’ll continue to provide announcements about the next title update, as well as the first DLC release as that information becomes available.

– Splash Damage & Bethesda

Brink: An Update from Splash Damage

Wanted to share an update on Brink from Splash Damage’s Paul Wedgwood – the Game Director on Brink.

Now that Brink has been released in North America, we’ve had hundreds of thousands of people create their character and join the civil war for the Ark. Seeing the game out there being played and enjoyed by so many is very exciting for us, and we’ve been hopping into multiplayer matches ourselves to get in on the action with all of you.

Before we dive into this blog update, we’d like to extend a huge thank you to everyone who’s been sharing their feedback about Brink. We keep a close eye on what all of you have been saying about the game and wanted to give you an update on what’s been happening on our end:

Xbox 360

We’ve now put up our first game update on the Xbox 360, which went live at launch. It addresses several of the issues raised in some of the early US reviews of the game and brings with it some major improvements.

Most importantly, this update significantly reduced texture loading times thanks to improved hard-drive caching. It also improves client prediction when playing online – in other words, you’ll experience much less “rubber banding” in multiplayer. We’ve also fixed several issues that could lead to the game freezing, and resolved an issue where Brink would insist on playing all of the training videos rather than just the introductory one.

If you’ve not yet got the update, simply restart the game while your Xbox is connected to the internet.

We’ve also been getting new reports of lag when playing online, especially in matches with lots of human players. We’re all huge multiplayer fans here at the office and we know how important a lag-free online experience is. We’re urgently investigating this issue and seeing what we can do to improve things in that area. Stay tuned.

Information on PS3, PC, and the game’s upcoming statistics site after the break…

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Brink European Community Tournament Recap

Alistair Hatch, our European PR Manager, reports on our European community tournament held at Splash Damage’s office last week. Read details below…

Brink Community Megathon 2011

A short while ago we ran competitions with leading games websites in each of our key PAL territories for a chance to fly to London and compete in a Brink tournament before it launches this week. Eurogamer (UK), ESL (Germany), JeuxVideo (France), 3djuegos (Spain), Everyeye (Italy), Fz (Sweden), Insidegamer & 9lives (Benelux), and Gamespot (Australia) all provided one editor and three competition winners to shoot it out on Splash Damage’s innovative new shooter.

Held at the Splash Damage’s studio, the tournament kicked off with a titanic clash between old sporting rivals – UK and Australia. Perhaps it was the jetlag, or just the very fact that they’d spent 24hrs on an aeroplane, but Australia narrowly lost to the UK team in a tightly fought opening match.

Read more after the break…

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Brink Community Q&A, Part 2 (plus a dedicated server update)

Update: The Brink PC dedicated server is now available in the “Tools” section of Steam. We expect an updated version of the server will also be released in a few hours.

As we count down the hours to Brink’s release, here’s part 2 of our community Q&A with Paul Wedgwood. Thanks to everyone for sending in great questions!

If you missed the part 1 of the Q&A, you can catch up here.

Can we have some details on clan support?  – ZernoK

We’re working on something for our stats site that will involve clans. More details on that soon!

How is the multiplayer lobby going to work?  – Asian Jello

Brink doesn’t have multiplayer lobbies in the traditional sense – you can jump directly into your buddies’ matches using the friends list. If none of your friends are online – don’t worry. Brink will first check if there’s a match already going that matches your parameters. If there is, you can hop right into the action. If not, it’ll start a new match with AI filling out the rest of the players until human players join in and replace them seamlessly. For us, it was really all about getting you into the match of your choice as quickly as possible and minimizing the time you spend waiting around.

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Brink Community Q&A, Part 1: Stats Site and more!

Today we’ve got the first round of answers to your questions for Brink’s game director, Paul Wedgwood. Learn more about our upcoming stats site, gameplay specifics, Linux support, and more.

Without further ado, here’s Paul…

Will you show people their rank and status online like Bungie has done with Bungie.net?  – Vapor Chaos

We’re currently working on a stats website for Brink where you’ll be able to see your progress through the game along with a whole bunch of statistics, including abilities, weapons, and even SMART moves. It’ll also display summaries of your most recent matches and even show the overall status the on-going civil war raging on the Ark. We’re very much looking forward to launching the site and think you’ll really enjoy exploring it.

More on that soon!

How well is BRINK prepared for the competitive eSport scene? — Trivve

Splash Damage has a long history of supporting competitive players, starting all the way back with Wolfenstein: Enemy Territory – that game is still being played competitively to this day, eight years after its release. We’ve also got a fair few guys here at Splash Damage hailing from the clan scene, including myself!

As with our previous games, Brink features the competition-friendly Stopwatch game mode. If you haven’t heard of it before, it’s pretty straightforward. Both teams take it in turns to play on the attack and the one that manages to set the faster time wins. If neither team manages to play through the whole map within the timelimit, Brink will first check which team managed to make more progress, and if that’s tied too, the team with the most XP wins.

We’ve also made sure that our maps scale down to 5 on 5, since we know that smaller team sizes are very important for clan matches. We even have a special matchmaking playlist right in the console versions of game that’s set up for these smaller team sizes. This playlist also turns on friendly fire and voice chat, while switching off things like Command Post buffs, bots, and overtime for the rawest competitive experience possible. On the PC, you’ve got dedicated servers of course, so all of these settings are at your disposal as well.

Of course, all of that doesn’t even take into account Brink’s unique, objective-driven gameplay that’s all about working together as a coordinated team. We just had a big community tournament here at the Splash Damage offices, and the variety of tactics being used there was a huge amount of fun to watch. We can’t wait to see all the crazy things people come up with once the game is released and people are really diving into it!

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PAX East and Beyond: Hunted/Brink roundup

Over the past month, folks from around the world have had a chance to go hands on with both Hunted and Brink. Here’s a recap of the latest coverage — beginning with X-Play’s PAX East preview featuring both games. Watch it above.

After the break, we’ve got plenty more coverage on both titles — including video previews from GameTrailers.

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New Brink gameplay video

A brand-new Brink gameplay clip is up, offering a glimpse at the game’s classes and how they work together on the battlefield. Titled “A Matter of Class”, the trailer also shows off this year’s playable PAX East centerpiece Security Tower along with a few other of the Ark’s districts.

If you missed it a couple of weeks ago, don’t forget to check out the Choir of Guns trailer, too.

Brink releases on May 17th in North America and May 20th in Europe. That’s less than two months away! For more details on the game, visit brinkthegame.com